Dicey Civilization
Build a city for your dice-population. Your workers start as weak d2+0 but with new buildings and cooperation they can reach any size and modifier they want.
Commands:
Use WASD or hold MMB to move the camera around.
Use the scrollwheel to zoom in and out.
Left click to select and build.
Right click on the constructed building to open the panel manager.
Game prototype built during gmtk2022
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Authors | Kinglash, mystero1 |
Genre | Simulation, Strategy, Survival |
Made with | Unity |
Tags | 2D, City Builder, Difficult, Pixel Art, Singleplayer, Top-Down, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
Log in with itch.io to leave a comment.
Nice concept, but needs balancing.
Blacksmiths and temples are way too powerful, especially when spammed everywhere. These scale linearly and then multiplies with workers, which means total production is square of workers. This is way too powerful. Maybe they could be changed to research building, and you buy researches to power up workers.
Also, due to the central limit theorem, the factor of dice soon becomes irrelevant, when you have many more workers.
WOW!! It is an amazing game!!
I already love the game!
10/10, was fun developing this game, would do it again!
Great idea! <3